Create Wizard

Welcome to the
Create Wizard!

If this is your first attempt to create a model in Real5D we highly recommend you to use this Wizard, as this will help you to go through the different phases from starting the model, until uploading into the cloud.

So let's start!

3 Finish in 3ds Max

Making your model Real5D compatible

Object creation: all objects normals surfaces are facing the proper direction and there are no backfaced surfaces.
Object creation: there are no objects that cover each other and that maybe seen by the avatar.
Object creation: all objects names do not contain any duplicate but are all unique.
Object creation: there are no hidden elements in the scene.
Object creation: all layers are visible.
Object creation: all elements precisely are connected to each other, there are no gaps or are extend past the other object.
Object creation: in the scene there are not objects, that contain a surface, in which the contrast is great, and the difference in brightness of the two borders may be visible to the avatar.
The structural elements (walls, floors, ceilings, etc.) get separated per room or space.
Materials: we use V-Ray Materials for general objects.
Materials: we only use the Diffuse channel in the case of V-Ray Materials.
Materials: there is at least one object for which a _mask material is applied to (for example: for encircling) and which is a simple V-Ray Material, and has a 134 RGB value.
Materials: in the case of light sources we use a V-Ray material.
Materials: in the case of objects as in windows or objects that use the alpha channel are given a Standard Material. For general objects we cannot use Standard Materials.
Materials: no other channel may be used for Standard materials besides the Diffuse and Opacity channels.
Materials: we should only use Mulit/sub-object Materials, on objects that form an object, but have several textures.
Materials: there are no duplicated named, Materials in a scene.
Materials: the materials that do not receive a lightmap are added an underscore in front of their names. For example: _mask, _glass, _stop, _VRayDefaultSky, _panorama.
Textures: only the following formats are used for images: JPG, PNG, BMP, TGA.
Textures: the images files are set in RGB mode.
Textures: textures should match one of the following sizes: 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048.
Textures: the texture's name only be the English Alphabets letter, numbers, and should not contain accents, special characters, expect underscore.
Creating a scene: the polygon of all objects should not exceed 600,000 polygons (this limitation should be ignored in special cases).
Creating a scene: the object count in a scene does not exceed 2,000.
Creating a scene: larger objects size should not be greater than 10 meters.
Creating a scene: interior scene's presentable space should be encircled, however windows/doors and exterior places should not be encircled.
Creating a scene: for the encircling we use the _mask material.
Creating a scene: there are no missing textures in the scene.
Real5D helper objects: the start position has been placed in the scene.
Real5D helper objects: where necessary place the stop plane into the scene.
Real5D helper objects: the stop plane _stop name, receives a Standard texture with a 0 value for its opacity.
Flat panoramas: the panorama images should be of the size1024x1024 or 2048x2048 and meets the requirements for the textures.
Flat panoramas: the name of a flat panorama should have an underscore in it. For example: _panorama.
Spatial panoramas: even with the scenes environment meets the above requirements.
The Real5D Checker is executed properly without any error and warning.
The Real5D Exporter is executed properly and the scene is opened in Real5D Editor Light.

Next Edit in Real5D.