Create Wizard

Welcome to the
Create Wizard!

If this is your first attempt to create a model in Real5D we highly recommend you to use this Wizard, as this will help you to go through the different phases from starting the model, until uploading into the cloud.

So let's start!

2 Prepare

Starting the model in a CAD or 3d application

Which software do you use:

Graphisoft ArchiCAD

Google SketchUp

Autodesk Revit

Rhinoceros


Graphisoft ArchiCAD

Learn more about the preparation phase in ArchiCAD


Walls: every storey has its own walls, and there is no wall in the model that spans more than one storey.
Walls: the height of the walls starts exactly from the floor and ends at the level of the ceiling.
Walls: every intersecting wall is properly connected.
Walls: curved wall elements are made of a series of straight walls to approximate the curve instead of using the software's curved wall option.
Only place all the empty doors and windows in the walls.
Flooring and ceilings: all objects are created with the aid of the Mesh Tool, with zero thickness to the structure.
Flooring and ceilings: the number of points are minimized, only necessary points are used (e.g. in corners and fractures).
Flooring and ceilings: the joints at the walls and these structures are precise and snapped.
Flooring and ceilings: exterior and interior floors are extended under doors and windows without sill.
The rails for the staircase are turned off.
Base boards and footing: these objects are created with the aid of the Slab Tool.
Base boards and footing: in case of interiors each room has its own base board objects and the connections are in a not too of a conspicuous place.
Base boards and footing: in case of exteriors the largest footer should not exceed 10 meters.
Base boards and footing: only the most crucial points are kept (e.g. in corners and fractures).
Materials: every wall object has just only one material assigned to it instead of two or three.
Materials: various structures have only one material assigned to them (walls, flooring, etc).
Materials: a material is not assigned to different objects.
When exporting in 3DS format, the By Material option is selected with the scale of 1000 mm.
Initial setting: centimeter is set as a unit under the Display Unit Scale setup.
Initial setting: 1 unit is 1 centimeter under the System Unit Setup.
Initial setting: gamma correction (Gamma/LUT) is disabled.
Initial setting: a basic layer structure is set.
Importing: the sun light and camera objects (which derive from ArchiCAD) are deleted.
Importing: every object is renamed.
Importing: different structure elements are placed on the proper layers.
Importing: the _mask material is applied to every object.
Flooring and ceilings: every vertex is welded.
Flooring and ceilings: every object is converted into Editable Poly.
Flooring and ceilings: surfaces are separated within a space or room.
Flooring and ceilings: landscape surfaces are detached into smaller objects so that they are less than 10 meters long.
Flooring and ceilings: all normals of the ceilings are flipped.
Walls: every upper and lower horizontal polygon is deleted.
Walls: every polygon that is not viewable by the avatar is deleted.
Walls: all those polygons that appear at the wall joints are deleted.
Walls: all vertices are welded.
Walls: walls are converted into Editable Poly.
Walls: the edges of the exterior windows and doors are split if the architectural plan calls for it.
Walls: there are no walls, which extend into two or more rooms.
Walls: in the case of interior wall surfaces, which are separated within a space or room.
Walls: in the case of exteriors the facade's are divided into smaller objects less than 10 meters and the connections are in a not too of a conspicuous place.
Base boards and footing: every vertex is welded.
Base boards and footing: all of the objects are converted into Editable Poly.
Base boards and footing: the elements surfaces are separated within a space or room, and the connections are in a not too of a conspicuous place.
There are no backface surfaces in the scene.

Next Finsh in 3ds Max.

Google SketchUp

Learn more about the preparation phase in Google SketchUp


Preparations: the correct units are set (decimal setting, with the units being meter).
Preparations: backface polygons must be given special attention, so that one may notice the backfaced surfaces.
Preparations: select from styles the monochrome display setting.
Preparations: place the referenced materials (floor plans, cross-sections) in the modeling space from either of the following formats DWG, DWF, JPG or PDF. In the case of DWG, DXF they form components.
Preparations: referenced files are placed on separate layers and their scale is set.
Modeling: the layer structure is properly created and the names of layers do not contain special characters.
Modeling: logically all objects that belong together, should made into one component.
Modeling: the walls, floors, base boards and ceilings are modeled, but only so that surfaces to be seen by the avatar are modeled.
Modeling: all joints are joined precisely with the aid of the snap command.
Modeling: the edges of the exterior windows and doors needs to be split into two parts, if the architectural plan calls for it.
Modeling: no backfaced objects are in the scene.
Exporting (if needed): in the case of DWG and DXF only the faces should be exported.
Exporting (if needed): in the case of exporting in 3DS use the Full Hierarchy option and the Export stand alone edges option should not be ticked.
Initial setting: centimeter is set as a unit under the Display Unit Scale setup.
Initial setting: 1 unit is 1 centimeter under the System Unit Setup.
Initial setting: gamma correction (Gamma/LUT) is disabled.
Initial setting: a basic layer structure is set.
Importing: if the file was saved in SKP file format then 3ds Max can directly read the SKP file format.
Importing: delete all empty components if imported from DWG or DXF.
Importing: delete the base and the camera from the scene if imported from a 3DS formatted file.
Importing: every object is renamed.
Importing: the _mask material is applied to every object.
Post-production: every object is converted into Editable Poly.
Post-production: the wall surfaces are separated within a space or room.
Post-production: floors and ceilings surfaces are separated per a space or room.
Post-production: in the case of exteriors the facades are divided into smaller objects less than 10 meters.
Post-production: base boards and footing surfaces are separated per space or room.
Post-production: other surface elements are separated within a space or room.

Next Finsh in 3ds Max.

Autodesk Revit

Learn more about the preparation phase in Autodesk Revit


Walls: every storey has its own walls, and there is no wall in the model that spans more than one storey.
Walls: the height of the walls starts exactly from the floor and ends at the level of the ceiling.
Walls: a wall should consist of maximum two layers.
Walls: if the external and internal materials are defined by us and are not left on default, then we can set that the walls top and bottom or rather intersections will not inherit neither the interior's material nor the exterior's.
Walls: every intersecting wall is properly connected.
Only the space for empty windows and doors need to be created.
Flooring and ceilings: the number of points are minimized and only necessary points are used.
Flooring and ceilings: floors, Exterior spaces, Ceilings joints are properly connected.
Flooring and ceilings: the area beneath or the place for the flooring under windows or doors without sills needs to be added.
There are no rails or other accessories for stair cases.
Base boards and footing: when creating the base boards and footings we should use the Sweeps function.
Base boards and footing: the Material is properly set.
Base boards and footing: every room is a separate element and the joints are not placed in a too conspicuous space.
Different structural types (walls, floors, ceilings, etc.) all get different materials.
If there are arched and regular elements in a scene (arched walls, cylindrical columns, pipe structures, etc.) then these objects need to be exported in the SAT format.
Initial setting: centimeter is set as a unit under the Display Unit Scale setup.
Initial setting: 1 unit is 1 centimeter under the System Unit Setup.
Initial setting: gamma correction (Gamma/LUT) is disabled.
Initial setting: a basic layer structure is set.
Importing: the saved RVT file was linked with the aid of Autodesk Revit – Combine By material option.
Importing: we have broke the link with the model and the entire model has been embedded into 3ds Max.
Importing: the carried over camera and sun object has been deleted (unless we would like to use the sun).
Importing: all the Helper objects have been deleted, which were transferred into 3ds Max during the export process.
Importing: the different structural elements have been placed on layers.
Importing: all objects have been renamed.
Importing: the _mask material is applied to every object.
Flooring and ceilings: every vertex is welded.
Flooring and ceilings: every object is converted into Editable Poly.
Flooring and ceilings: the different elements were separated for each space or room.
Flooring and ceilings: landscape surfaces are detached into smaller objects so that they are less than 10 meters long.
Walls: all the lower and upper horizontal polygons have been deleted.
Walls: every polygon that is not viewable by the avatar is deleted.
Walls: all those polygons that appear at the wall joints are deleted.
Walls: all cleaned wall structures vertices are welded.
Walls: walls are converted into Editable Poly.
Walls: the edges of the exterior windows and doors are split if the architectural plan calls for it.
Walls: there are no walls, which extend into two or more rooms.
Walls: for interior scenes' the wall surfaces are separated by room. For exterior scenes the facade is split and the joints are placed in a not too conspicuous place.
Base boards and footing: all vertices are welded.
Base boards and footing: all of the objects are converted into Editable Poly.
Base boards and footing: the elements surfaces are separated within a space or room, and the connections are in a not too of a conspicuous place.
There are no backface surfaces in the scene.
We have applied to all objects the Reset XForm modifier, and the objects were converted into Editable Poly.

Next Finsh in 3ds Max.

Rhinoceros

Learn more about the preparation phase in Rhinoceros


Preparations: the correct units are set (decimal setting, with the units being meter).
Preparations: backface polygons must be given special attention, so that one may notice the backfaced surfaces.
Preparations: select from styles the shaded display setting.
Preparations: place the referenced materials (floor plans, cross-sections) in the modeling space from either of the following formats DWG, DWF, JPG or PDF. In the case of DWG, DXF they form components.
Preparations: referenced files are placed on separate layers and their scale is set.
Preparations: the layer structure is properly created and the names of layers do not contain special characters.
Walls: every storey has its own walls, and there is no wall in the model that spans more than one storey.
Walls: the height of the walls starts exactly from the floor and ends at the level of the ceiling.
Only the space for empty windows and doors need to be created.
Flooring and ceilings: the number of vertices is minimized and only necessary points are used.
Flooring and ceilings: all joints are joined precisely for floors, exterior places, and walls.
Flooring and ceilings: the area beneath or the place for the flooring under windows or doors without sills needs to be added.
Flooring and ceilings: the floors were modeled separately for each room.
The base boards and the footings are created with the same method as the walls.
Every joint is precisely connected with the aid of the snap option.
Logically all objects that belong together, should made into one component.
Exporting: in the case of Rhino 5, the model is saved in the SKP file format.
Exporting: up to version Rhino 4, in the case of DWG or DXF formats we only export the faces.
Exporting: larger and arched surfaces are exported in SAT format.
Exporting: always use the default setting when exporting in SAT format.
Initial setting: centimeter is set as a unit under the Display Unit Scale setup.
Initial setting: 1 unit is 1 centimeter under the System Unit Setup.
Initial setting: gamma correction (Gamma/LUT) is disabled.
Initial setting: a basic layer structure is set.
Importing: if the file was saved in SKP file format then 3ds Max can directly read the SKP file format.
Importing: delete the camera and the sun object from the scene if imported from a 3DS, DWG, DXF or SAT formatted file.
Importing: all objects have been renamed.
Importing: if the layer structure was not properly transferred, then create the layer and place the elements on the proper layer.
Flooring and ceilings: every vertex is welded.
Flooring and ceilings: every object is converted into Editable Poly.
Flooring and ceilings: the elements surfaces are separated within a space or room.
Flooring and ceilings: exterior spaces are separated so that there are no elements larger than 10 meters.
Walls: all the lower and upper horizontal polygons have been deleted.
Walls: every polygon that is not viewable by the avatar is deleted.
Walls: all those polygons that appear at the wall joints are deleted.
Walls: all cleaned wall structures vertices are welded.
Walls: walls are converted into Editable Poly.
Walls: the edges of the exterior windows and doors needs to be split into two parts, if the architectural plan calls for it.
Walls: there are no walls, which extend into two or more rooms.
Walls: for interior scenes' the wall surfaces are separated by room. For exterior scenes the facade is split and the joints are placed in a not too conspicuous place.
There are no backfaced objects in the scene.
We have applied to all objects the Reset XForm modifier, and the objects were converted into Editable Poly.

Next Finsh in 3ds Max.